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Old Aug 15, 2005, 12:03 AM // 00:03   #1
Frost Gate Guardian
 
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Location: Pasadena, California
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Default How to Implement Reconnects

This only works for GvG and to a lesser extent Tombs, but that's all that matters:
  1. Uniquely track the character id (this is clearly possible because of weapon customisation as it works with PvP characters) and last instance id (possibly record these only at disconnects).
  2. Track DP, all skill recharges, exhaustion, and any other factors that are retained upon death, and possibly time of disconnect.
  3. Upon disconnect, the character drops all carried items (flag, repair kit), is teleported off-map, and dies if not already dead.
  4. When the player attempts to log in with any character, if the character selected is the same as the one that disconnected, that character loads in the instance from which it disconnected as a corpse located off-map with the additional 15% DP from dying again.
  5. The reconnected character cannot auto-rez until the second tick after reconnect (e.g. if a character reconnects at 5:53, it won't rez until 8:00).
Why this implementation? Because the character immediately reconnects to the instance (and because it must be the same character), there is no possibility of changes to skill bar. Because the character respawns dead off-map, there's no way to exploit this for positioning, healing, etc., and simply tracking morale and recharges limits any exploitation from that point of view. Because the character is teleported off-map before death, there can be no exploitation of disconnects to trigger deaths for suicide, and the minimum 2-minute delay before respawning prevents (all but the most pathological cases of) disconnecting to force a respawn at base for purposes of moving. Yes, this does penalise disconnects, but much less so than simply being completely out of the game for the duration.

Last edited by taion; Aug 15, 2005 at 12:33 AM // 00:33..
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Old Aug 15, 2005, 04:21 AM // 04:21   #2
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Guild: The Divine Darkness <TDDG>
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sounds complicated to add in...
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